Scar's Japanese Nationals PT

Scar (@Scar3020), a well known Japanese player and 2014 Worlds Competitor, has already posted the team he used at Japanese Nationals. Check out his original blog post here!
http://clysis.blog35.fc2.com/blog-entry-56.html

Scar used the common core of Mega-Gardevoir + Trick Room Heatran and Amoonguss, but with his own twist, Infernape! This gave the team a better way to function with trickroom but also supported the team's ability to set up trick room with fake out support. 

Here is the weakness chart thanks to teammagma.net
The team has a triple weakness to water, and a double weakness to both ground and flying. Scar could play around water and rain teams with the aid of Amoonguss and Trick Room. The flying weakness is covered with a nice tech on Heatran. 

Individual Pokemon
Infernape @ Focus Sash
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Close Combat
- Flare Blitz
- Quick Guard

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 HP / 116 Def / 116 SpA / 4 SpD / 20 Spe
Modest Nature
- Hyper Voice
- Psychic
- Trick Room
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Relaxed Nature
IVs: 30 SpA / 30 SpD / 0 Spe
- Hidden Power [Ground]
- Spore
- Rage Powder
- Protect

 Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 228 HP / 236 Atk / 44 SpD
Adamant Nature
IVs: 4 Spe
- Aqua Jet
- Knock Off
- Belly Drum
- Protect

Heatran @ Safety Goggles
Ability: Flash Fire
Level: 50
EVs: 196 HP / 252 SpA / 60 SpD
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Ancient Power
- Protect

Therian FormeLandorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn

Adamant Infernape is an interesting though not completely different choice. Infernape+M-Gardevoir were used earlier in year as Infernape can deal with threatening style types and also support Gardevoir through quick guard and fake out, both of which are seen here. The trick room Gardevoir supports the slower portion of the team in Azumarill, Amoonguss and Heatran. According to Scar's blog the Azumarill has a speed stat of 57 meaning that Azumarill's speed IV is 4-5. The Azumarill had Knock Off over the more common Play Rough. Amoonguss is a very standard set barring the HP Ground. Scar ran this earlier on one of the first, more known TR Mega-Garde teams (The only difference in Pokemon was Infernape over Thundurus). Heatran was min speed with goggles and ancient power. Presumably this is to quickly remove Pokemon like Talonflame that threaten Amoonguss. A choice scarfed LandorusT rounds out the team! 

Congratulations to Scar for making the Japanese Nats! Check out his twitter and (regularly updated) blog here:
Twitter - https://twitter.com/Scar3020
Blog - http://clysis.blog35.fc2.com/